Fx2D
A C++20 2D rigid-body physics engine
Loading...
Searching...
No Matches
FxEntity Member List
This is the complete list of members for
FxEntity
, including all inherited members.
aabb_overlap_check
(const FxEntity &other) const
FxEntity
aabb_overlap_check
(const std::shared_ptr< FxEntity > &other) const
FxEntity
apply_force
(const FxVec2f &force)
FxEntity
apply_force
(const FxVec2f &force, const FxVec2f &contact_point)
FxEntity
apply_impulse
(const FxVec2f &impulse)
FxEntity
apply_impulse
(const FxVec2f &impulse, const FxVec2f &contact_point)
FxEntity
apply_pose_correction
(const FxVec3f &delta)
FxEntity
apply_torque
(float torque)
FxEntity
bounding_box
() const
FxEntity
broad_phase_node
() const
FxEntity
inline
calc_acceleration
()
FxEntity
calc_acceleration
(const FxVec2f &gravity)
FxEntity
collision_geometry
() const
FxEntity
inline
collision_group
FxEntity
del_collision_geometry
()
FxEntity
inline
del_visual_geometry
()
FxEntity
inline
dynamic_friction
FxEntity
elasticity
FxEntity
enable_ccd
FxEntity
enable_external_forces
(bool enable)
FxEntity
enabled
FxEntity
FxEntity
(const std::string &entityName)
FxEntity
explicit
get_entity_id
() const
FxEntity
inline
get_name
() const
FxEntity
inline
gravity_scale
FxEntity
inertia
() const
FxEntity
inline
inv_inertia
() const
FxEntity
inline
inv_mass
() const
FxEntity
inline
is_sensor
FxEntity
is_sleeping
() const
FxEntity
inline
mass
() const
FxEntity
inline
packed_index
() const
FxEntity
inline
pose
FxEntity
prev_pose
FxEntity
prev_velocity
FxEntity
reset
()
FxEntity
set_broad_phase_node
(int32_t node)
FxEntity
inline
set_collision_geometry
(FxCollisionShape collision)
FxEntity
inline
set_entity_id
(uint32_t id)
FxEntity
inline
set_inertia
()
FxEntity
set_inertia
(const float &inertia)
FxEntity
set_init_pose
(const FxVec3f &o_pose)
FxEntity
set_init_velocity
(const FxVec3f &o_velocity)
FxEntity
set_mass
(const float &mass)
FxEntity
set_packed_index
(int32_t index)
FxEntity
inline
set_visual_geometry
(FxVisualShape visual)
FxEntity
inline
sleep
()
FxEntity
inline
sleep_threshold_angular
FxEntity
sleep_threshold_linear
FxEntity
sleep_time_required
FxEntity
static_friction
FxEntity
step
(const FxVec2f &gravity, const double &step_dt)
FxEntity
tick_sleep
(float dt)
FxEntity
to_entity_frame
(const FxVec2f &world_point) const
FxEntity
to_world_frame
(const FxVec2f &local_point) const
FxEntity
vel_damping
FxEntity
velocity
FxEntity
velocity_at_local_point
(const FxVec2f &local_position) const
FxEntity
velocity_at_local_point
(const FxVec2fArray &local_position) const
FxEntity
velocity_at_world_point
(const FxVec2f &position) const
FxEntity
velocity_at_world_point
(const FxVec2fArray &position) const
FxEntity
visual_geometry
() const
FxEntity
inline
wake
()
FxEntity
inline
~FxEntity
()
FxEntity
inline
Generated by
1.9.8