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Fx2D
A C++20 2D rigid-body physics engine
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This is the complete list of members for FxInput, including all inherited members.
| available() const | FxInput | inline |
| begin_frame() | FxInput | inline |
| clear() | FxInput | inline |
| kButtonCount | FxInput | static |
| key_down(FxKey key) const | FxInput | inline |
| key_pressed(FxKey key) const | FxInput | inline |
| key_released(FxKey key) const | FxInput | inline |
| kKeyCount | FxInput | static |
| mouse_delta() const | FxInput | inline |
| mouse_down(FxMouseButton button) const | FxInput | inline |
| mouse_position() const | FxInput | inline |
| mouse_pressed(FxMouseButton button) const | FxInput | inline |
| mouse_released(FxMouseButton button) const | FxInput | inline |
| mouse_screen_position() const | FxInput | inline |
| release_all() | FxInput | inline |
| set_key(FxKey key, bool down) | FxInput | inline |
| set_mouse_button(FxMouseButton button, bool down) | FxInput | inline |
| set_mouse_position(const FxVec2f &world, const FxVec2f &screen) | FxInput | inline |
| set_wheel_delta(float delta) | FxInput | inline |
| wheel_delta() const | FxInput | inline |