Fx2D
A C++20 2D rigid-body physics engine
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FxJoint Member List
This is the complete list of members for
FxJoint
, including all inherited members.
apply_controls
(double dt)=0
FxJoint
pure virtual
clamp_effort
(float effort) const
FxJoint
protected
enabled
FxJoint
entities_collide
FxJoint
entity1
FxJoint
protected
entity2
FxJoint
protected
eval_pid
(float error, double dt)
FxJoint
protected
FxJoint
(const std::string &name, const std::shared_ptr< FxEntity > &e1, const std::shared_ptr< FxEntity > &e2)
FxJoint
get_constraints
() const
FxJoint
inline
get_control_mode
() const
FxJoint
inline
get_d
() const
FxJoint
inline
get_effort
() const
FxJoint
inline
get_entity1
() const
FxJoint
inline
get_entity1_name
() const
FxJoint
get_entity2
() const
FxJoint
inline
get_entity2_name
() const
FxJoint
get_i
() const
FxJoint
inline
get_instant
() const
FxJoint
inline
get_max_effort
() const
FxJoint
inline
get_name
() const
FxJoint
inline
get_p
() const
FxJoint
inline
get_pid
() const
FxJoint
inline
is_prismatic
() const
FxJoint
inline
virtual
is_revolute
() const
FxJoint
inline
virtual
m_constraints
FxJoint
protected
m_instant
FxJoint
protected
m_integral
FxJoint
protected
m_name
FxJoint
protected
m_pid
FxJoint
protected
m_previous_error
FxJoint
protected
m_target_effort
FxJoint
protected
namespace_constraints
()
FxJoint
protected
reset
()
FxJoint
inline
reset_pid_state
()
FxJoint
protected
set_control_mode
(ControlMode mode)
FxJoint
set_d
(float d)
FxJoint
inline
set_effort
(float effort)
FxJoint
set_i
(float i)
FxJoint
inline
set_instant
(bool instant)
FxJoint
inline
set_max_effort
(float max_effort)
FxJoint
set_p
(float p)
FxJoint
inline
set_pid
(const FxVec3f &pid)
FxJoint
wake_entities
()
FxJoint
protected
~FxJoint
()=default
FxJoint
virtual
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