Fx2D
A C++20 2D rigid-body physics engine
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FxRylbRenderer Member List
This is the complete list of members for
FxRylbRenderer
, including all inherited members.
draw_scene
()
FxRylbRenderer
protected
draw_ui
(double curr_rt_factor)
FxRylbRenderer
protected
frame
()
FxRylbRenderer
FxRylbRenderer
(FxScene &scene, int fps=60, unsigned int scale=100)
FxRylbRenderer
get_or_load_texture
(const std::string &path)
FxRylbRenderer
protected
get_real_time_factor
() const
FxRylbRenderer
inline
init
(int fps=60)
FxRylbRenderer
protected
m_backgroundColor
FxRylbRenderer
protected
m_backgroundTexture
FxRylbRenderer
protected
m_display_h
FxRylbRenderer
protected
m_display_w
FxRylbRenderer
protected
m_dt_accumulator
FxRylbRenderer
protected
m_fixed_dt
FxRylbRenderer
protected
m_func_draw_callback
FxRylbRenderer
protected
m_hasBackgroundTexture
FxRylbRenderer
protected
m_max_time_step
FxRylbRenderer
protected
m_min_time_step
FxRylbRenderer
protected
m_play
FxRylbRenderer
protected
m_real_time_factor
FxRylbRenderer
protected
m_scale
FxRylbRenderer
protected
m_scene
FxRylbRenderer
protected
m_simulation_time
FxRylbRenderer
protected
m_textureCache
FxRylbRenderer
protected
poll_input
()
FxRylbRenderer
protected
run
(bool play=true)
FxRylbRenderer
screen_to_world
(const FxVec2f &screen) const
FxRylbRenderer
set_background
(const FxVec4ui8 &color)
FxRylbRenderer
set_background
(const std::string &filepath)
FxRylbRenderer
set_draw_callback
(const std::function< void(FxRylbRenderer &)> &callback)
FxRylbRenderer
inline
set_real_time_factor
(const double &rt_factor)
FxRylbRenderer
world_to_screen
(const FxVec2f &world) const
FxRylbRenderer
~FxRylbRenderer
()
FxRylbRenderer
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