Fx2D
A C++20 2D rigid-body physics engine
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FxRylbRenderer Member List

This is the complete list of members for FxRylbRenderer, including all inherited members.

draw_scene()FxRylbRendererprotected
draw_ui(double curr_rt_factor)FxRylbRendererprotected
frame()FxRylbRenderer
FxRylbRenderer(FxScene &scene, int fps=60, unsigned int scale=100)FxRylbRenderer
get_or_load_texture(const std::string &path)FxRylbRendererprotected
get_real_time_factor() constFxRylbRendererinline
init(int fps=60)FxRylbRendererprotected
m_backgroundColorFxRylbRendererprotected
m_backgroundTextureFxRylbRendererprotected
m_display_hFxRylbRendererprotected
m_display_wFxRylbRendererprotected
m_dt_accumulatorFxRylbRendererprotected
m_fixed_dtFxRylbRendererprotected
m_func_draw_callbackFxRylbRendererprotected
m_hasBackgroundTextureFxRylbRendererprotected
m_max_time_stepFxRylbRendererprotected
m_min_time_stepFxRylbRendererprotected
m_playFxRylbRendererprotected
m_real_time_factorFxRylbRendererprotected
m_scaleFxRylbRendererprotected
m_sceneFxRylbRendererprotected
m_simulation_timeFxRylbRendererprotected
m_textureCacheFxRylbRendererprotected
poll_input()FxRylbRendererprotected
run(bool play=true)FxRylbRenderer
screen_to_world(const FxVec2f &screen) constFxRylbRenderer
set_background(const FxVec4ui8 &color)FxRylbRenderer
set_background(const std::string &filepath)FxRylbRenderer
set_draw_callback(const std::function< void(FxRylbRenderer &)> &callback)FxRylbRendererinline
set_real_time_factor(const double &rt_factor)FxRylbRenderer
world_to_screen(const FxVec2f &world) constFxRylbRenderer
~FxRylbRenderer()FxRylbRenderer