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Fx2D
A C++20 2D rigid-body physics engine
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Include dependency graph for Entity.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | FxVisualShape |
| class | FxEntity |
| A named rigid body with state, material properties, geometry, and forces. More... | |
Typedefs | |
| using | FxCollisionShape = FxShape |
Functions | |
| bool | is_valid_name (const std::string &s) |
| using FxCollisionShape = FxShape |