Fx2D
A C++20 2D rigid-body physics engine
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Entity.h File Reference
#include <memory>
#include <stdexcept>
#include <string>
#include "Fx2D/Geometry.h"
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Classes

struct  FxVisualShape
 
class  FxEntity
 A named rigid body with state, material properties, geometry, and forces. More...
 

Typedefs

using FxCollisionShape = FxShape
 

Functions

bool is_valid_name (const std::string &s)
 

Typedef Documentation

◆ FxCollisionShape

Definition at line 46 of file Entity.h.

Function Documentation

◆ is_valid_name()

bool is_valid_name ( const std::string &  s)
inline

Definition at line 10 of file Entity.h.