Fx2D
A C++20 2D rigid-body physics engine
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Geometry.h File Reference
#include "Fx2D/Math.h"
#include <memory>
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Classes

struct  FxAABB
 Axis-aligned bounding box used by broad-phase operations. More...
 
struct  FxShape
 Unified circle, capsule, polygon, edge, and chain representation. More...
 
struct  FxShape::ChainTag
 
struct  FxRayHit
 Result from a ray cast against the scene. More...
 

Enumerations

enum class  FxShapeType { Circle , Capsule , Polygon , Chain }
 

Enumeration Type Documentation

◆ FxShapeType

enum class FxShapeType
strong
Enumerator
Circle 
Capsule 
Polygon 
Chain 

Definition at line 44 of file Geometry.h.