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Fx2D
A C++20 2D rigid-body physics engine
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Include dependency graph for Geometry.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | FxAABB |
| Axis-aligned bounding box used by broad-phase operations. More... | |
| struct | FxShape |
| Unified circle, capsule, polygon, edge, and chain representation. More... | |
| struct | FxShape::ChainTag |
| struct | FxRayHit |
| Result from a ray cast against the scene. More... | |
Enumerations | |
| enum class | FxShapeType { Circle , Capsule , Polygon , Chain } |
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strong |
| Enumerator | |
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| Circle | |
| Capsule | |
| Polygon | |
| Chain | |
Definition at line 44 of file Geometry.h.