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Fx2D
A C++20 2D rigid-body physics engine
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Include dependency graph for Input.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | FxInput |
| Input state read by gameplay code or injected by a headless producer. More... | |
Enumerations | |
| enum class | FxKey : uint8_t { Unknown = 0 , A , B , C , D , E , F , G , H , I , J , K , L , M , N , O , P , Q , R , S , T , U , V , W , X , Y , Z , Num0 , Num1 , Num2 , Num3 , Num4 , Num5 , Num6 , Num7 , Num8 , Num9 , Left , Right , Up , Down , Space , Enter , Escape , Tab , Backspace , Delete , LeftShift , RightShift , LeftCtrl , RightCtrl , LeftAlt , RightAlt , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 , F10 , F11 , F12 , Count } |
| enum class | FxMouseButton : uint8_t { Left = 0 , Right , Middle , Count } |
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