Fx2D
A C++20 2D rigid-body physics engine
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Renderer.h File Reference
#include <raylib.h>
#include "imgui.h"
#include "rlImGui.h"
#include <rlgl.h>
#include <functional>
#include <memory>
#include <string>
#include <unordered_map>
#include "Fx2D/Math.h"
#include "Fx2D/Scene.h"
+ Include dependency graph for Renderer.h:
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Go to the source code of this file.

Classes

class  FxRylbRenderer
 Runs and draws an FxScene in a raylib window. More...
 

Macros

#define RAYLIB_QUIET
 
#define IMGUI_DEFINE_MATH_OPERATORS
 

Functions

Color to_rl_color (const FxVec4ui8 &c)
 

Macro Definition Documentation

◆ IMGUI_DEFINE_MATH_OPERATORS

#define IMGUI_DEFINE_MATH_OPERATORS

Definition at line 7 of file Renderer.h.

◆ RAYLIB_QUIET

#define RAYLIB_QUIET

Definition at line 4 of file Renderer.h.

Function Documentation

◆ to_rl_color()

Color to_rl_color ( const FxVec4ui8 &  c)
inline

Definition at line 21 of file Renderer.h.