#include <Solver.h>
Definition at line 167 of file Solver.h.
◆ FxAngularLimitConstraint()
| FxAngularLimitConstraint::FxAngularLimitConstraint |
( |
const std::shared_ptr< FxEntity > & |
e1, |
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const std::shared_ptr< FxEntity > & |
e2 |
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) |
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◆ evaluate()
| void FxAngularLimitConstraint::evaluate |
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float & |
C, |
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FxVec2f & |
g1, |
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FxVec2f & |
g2, |
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float & |
gth1, |
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float & |
gth2, |
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bool & |
active |
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) |
| const |
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overridevirtual |
◆ enabled
| bool FxAngularLimitConstraint::enabled = true |
◆ lower_limit
| float FxAngularLimitConstraint::lower_limit = 0.0f |
◆ slop
| float FxAngularLimitConstraint::slop = 0.01f |
◆ upper_limit
| float FxAngularLimitConstraint::upper_limit = FxPif |
The documentation for this class was generated from the following file: