#include <Joints.h>
Definition at line 165 of file Joints.h.
◆ anchor_world()
| FxVec2f FxMouseJoint::anchor_world |
( |
| ) |
const |
◆ attach()
| bool FxMouseJoint::attach |
( |
const std::shared_ptr< FxEntity > & |
entity, |
|
|
const FxVec2f & |
world_point |
|
) |
| |
◆ attached()
| bool FxMouseJoint::attached |
( |
| ) |
const |
|
inline |
◆ entity()
| const std::shared_ptr< FxEntity > & FxMouseJoint::entity |
( |
| ) |
const |
|
inline |
◆ local_anchor()
| const FxVec2f & FxMouseJoint::local_anchor |
( |
| ) |
const |
|
inline |
◆ release()
| void FxMouseJoint::release |
( |
| ) |
|
◆ resolve()
| void FxMouseJoint::resolve |
( |
double |
dt | ) |
|
◆ set_target()
| void FxMouseJoint::set_target |
( |
const FxVec2f & |
world_point | ) |
|
|
inline |
◆ target()
| const FxVec2f & FxMouseJoint::target |
( |
| ) |
const |
|
inline |
◆ damping_ratio
| float FxMouseJoint::damping_ratio = 0.7f |
◆ frequency_hz
| float FxMouseJoint::frequency_hz = 5.0f |
◆ max_force_per_kg
| float FxMouseJoint::max_force_per_kg = 1000.0f |
The documentation for this class was generated from the following file: