Fx2D
A C++20 2D rigid-body physics engine
Loading...
Searching...
No Matches
FxVec2ui Class Reference

#include <Math.h>

+ Inheritance diagram for FxVec2ui:
+ Collaboration diagram for FxVec2ui:

Public Types

using Base = Eigen::Matrix< unsigned int, 2, 1 >
 

Public Member Functions

unsigned int & x ()
 
unsigned int & y ()
 
unsigned int x () const
 
unsigned int y () const
 
void set_x (unsigned int val)
 
void set_y (unsigned int val)
 

Detailed Description

Definition at line 507 of file Math.h.

Member Typedef Documentation

◆ Base

using FxVec2ui::Base = Eigen::Matrix<unsigned int, 2, 1>

Definition at line 509 of file Math.h.

Member Function Documentation

◆ set_x()

void FxVec2ui::set_x ( unsigned int  val)
inline

Definition at line 519 of file Math.h.

◆ set_y()

void FxVec2ui::set_y ( unsigned int  val)
inline

Definition at line 520 of file Math.h.

◆ x() [1/2]

unsigned int & FxVec2ui::x ( )
inline

Definition at line 512 of file Math.h.

◆ x() [2/2]

unsigned int FxVec2ui::x ( ) const
inline

Definition at line 516 of file Math.h.

◆ y() [1/2]

unsigned int & FxVec2ui::y ( )
inline

Definition at line 513 of file Math.h.

◆ y() [2/2]

unsigned int FxVec2ui::y ( ) const
inline

Definition at line 517 of file Math.h.


The documentation for this class was generated from the following file: