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Fx2D
A C++20 2D rigid-body physics engine
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Double-precision three-component vector. More...
#include <Math.h>
Inheritance diagram for FxVec3d:
Collaboration diagram for FxVec3d:Public Member Functions | |
| FxVec3d (double a) | |
| double & | x () |
| double & | y () |
| double & | z () |
| double & | theta () |
| double | x () const |
| double | y () const |
| double | z () const |
| double | theta () const |
| void | set_x (double val) |
| void | set_y (double val) |
| void | set_z (double val) |
| void | set_theta (double val) |
| FxVec2dMap | xy () |
| FxVec2d | get_xy () const |
| FxVec2d | xy () const |
| void | set_xy (const FxVec2d &v2) |
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inline |