Four-component floating-point vector.
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#include <Math.h>
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| | FxVec4f (float a) |
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| float & | x () |
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| float & | y () |
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| float & | z () |
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| float & | a () |
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| float | x () const |
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| float | y () const |
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| float | z () const |
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| float | a () const |
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| void | set_x (float val) |
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| void | set_y (float val) |
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| void | set_z (float val) |
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| void | set_a (float val) |
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Four-component floating-point vector.
Definition at line 229 of file Math.h.
◆ FxVec4f()
| FxVec4f::FxVec4f |
( |
float |
a | ) |
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inlineexplicit |
◆ a() [1/2]
◆ a() [2/2]
| float FxVec4f::a |
( |
| ) |
const |
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inline |
◆ set_a()
| void FxVec4f::set_a |
( |
float |
val | ) |
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inline |
◆ set_x()
| void FxVec4f::set_x |
( |
float |
val | ) |
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inline |
◆ set_y()
| void FxVec4f::set_y |
( |
float |
val | ) |
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inline |
◆ set_z()
| void FxVec4f::set_z |
( |
float |
val | ) |
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inline |
◆ x() [1/2]
◆ x() [2/2]
| float FxVec4f::x |
( |
| ) |
const |
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inline |
◆ y() [1/2]
◆ y() [2/2]
| float FxVec4f::y |
( |
| ) |
const |
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inline |
◆ z() [1/2]
◆ z() [2/2]
| float FxVec4f::z |
( |
| ) |
const |
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inline |
The documentation for this class was generated from the following file: