#include <Math.h>
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| using | Base = Eigen::Matrix< uint8_t, 4, 1 > |
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| uint8_t & | x () |
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| uint8_t & | y () |
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| uint8_t & | z () |
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| uint8_t & | a () |
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| uint8_t | x () const |
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| uint8_t | y () const |
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| uint8_t | z () const |
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| uint8_t | a () const |
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| void | set_x (uint8_t val) |
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| void | set_y (uint8_t val) |
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| void | set_z (uint8_t val) |
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| void | set_a (uint8_t val) |
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Definition at line 524 of file Math.h.
◆ Base
◆ a() [1/2]
| uint8_t & FxVec4ui8::a |
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◆ a() [2/2]
| uint8_t FxVec4ui8::a |
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const |
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inline |
◆ set_a()
| void FxVec4ui8::set_a |
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uint8_t |
val | ) |
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inline |
◆ set_x()
| void FxVec4ui8::set_x |
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uint8_t |
val | ) |
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inline |
◆ set_y()
| void FxVec4ui8::set_y |
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uint8_t |
val | ) |
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inline |
◆ set_z()
| void FxVec4ui8::set_z |
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uint8_t |
val | ) |
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inline |
◆ x() [1/2]
| uint8_t & FxVec4ui8::x |
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◆ x() [2/2]
| uint8_t FxVec4ui8::x |
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const |
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inline |
◆ y() [1/2]
| uint8_t & FxVec4ui8::y |
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inline |
◆ y() [2/2]
| uint8_t FxVec4ui8::y |
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const |
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inline |
◆ z() [1/2]
| uint8_t & FxVec4ui8::z |
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inline |
◆ z() [2/2]
| uint8_t FxVec4ui8::z |
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const |
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inline |
The documentation for this class was generated from the following file: