|
Fx2D
A C++20 2D rigid-body physics engine
|
Physics-world ownership, rigid bodies, contacts, groups, and constraints. More...
Classes | |
| class | FxScene |
| Owns a simulated world and advances it with step(). More... | |
| class | FxEntity |
| A named rigid body with state, material properties, geometry, and forces. More... | |
| class | FxEntityGroup |
| A named collection of entities managed as one unit. More... | |
| struct | FxContact |
| Contact data produced by the narrow phase and solver. More... | |
| struct | FxContactEvent |
| A begin/end contact event from the latest simulation step. More... | |
| class | FxConstraint |
| Base type for solver constraints. More... | |
Physics-world ownership, rigid bodies, contacts, groups, and constraints.