Fx2D
A C++20 2D rigid-body physics engine
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World & entities

Physics-world ownership, rigid bodies, contacts, groups, and constraints. More...

Classes

class  FxScene
 Owns a simulated world and advances it with step(). More...
 
class  FxEntity
 A named rigid body with state, material properties, geometry, and forces. More...
 
class  FxEntityGroup
 A named collection of entities managed as one unit. More...
 
struct  FxContact
 Contact data produced by the narrow phase and solver. More...
 
struct  FxContactEvent
 A begin/end contact event from the latest simulation step. More...
 
class  FxConstraint
 Base type for solver constraints. More...
 

Detailed Description

Physics-world ownership, rigid bodies, contacts, groups, and constraints.