A named collection of entities managed as one unit.
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#include <Scene.h>
A named collection of entities managed as one unit.
Definition at line 25 of file Scene.h.
◆ FxEntityGroup()
| FxEntityGroup::FxEntityGroup |
( |
const std::string & |
name | ) |
|
|
inlineexplicit |
◆ get_name()
| const std::string & FxEntityGroup::get_name |
( |
| ) |
const |
|
inline |
◆ members()
| const std::vector< std::shared_ptr< FxEntity > > & FxEntityGroup::members |
( |
| ) |
const |
|
inline |
◆ set_enabled()
| void FxEntityGroup::set_enabled |
( |
bool |
enabled | ) |
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|
inline |
◆ size()
| size_t FxEntityGroup::size |
( |
| ) |
const |
|
inline |
◆ FxScene
The documentation for this class was generated from the following file: