#include <Solver.h>
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| FxVec2f | rA [2] {{0.0f, 0.0f}, {0.0f, 0.0f}} |
| |
| FxVec2f | rB [2] {{0.0f, 0.0f}, {0.0f, 0.0f}} |
| |
| float | ra_n [2] = {0.0f, 0.0f} |
| |
| float | rb_n [2] = {0.0f, 0.0f} |
| |
| float | ra_t [2] = {0.0f, 0.0f} |
| |
| float | rb_t [2] = {0.0f, 0.0f} |
| |
| float | K_n [2] = {0.0f, 0.0f} |
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| float | K_t [2] = {0.0f, 0.0f} |
| |
| float | wA = 0.0f |
| |
| float | wB = 0.0f |
| |
| float | IA = 0.0f |
| |
| float | IB = 0.0f |
| |
| float | vn_pre [2] = {0.0f, 0.0f} |
| |
| float | restitution = 0.0f |
| |
| float | mu_static = 0.0f |
| |
| float | mu_kinetic = 0.0f |
| |
Definition at line 53 of file Solver.h.
◆ IA
| float FxContactSolverData::IA = 0.0f |
◆ IB
| float FxContactSolverData::IB = 0.0f |
◆ K_n
| float FxContactSolverData::K_n[2] = {0.0f, 0.0f} |
◆ K_t
| float FxContactSolverData::K_t[2] = {0.0f, 0.0f} |
◆ mu_kinetic
| float FxContactSolverData::mu_kinetic = 0.0f |
◆ mu_static
| float FxContactSolverData::mu_static = 0.0f |
◆ rA
| FxVec2f FxContactSolverData::rA[2] {{0.0f, 0.0f}, {0.0f, 0.0f}} |
◆ ra_n
| float FxContactSolverData::ra_n[2] = {0.0f, 0.0f} |
◆ ra_t
| float FxContactSolverData::ra_t[2] = {0.0f, 0.0f} |
◆ rB
| FxVec2f FxContactSolverData::rB[2] {{0.0f, 0.0f}, {0.0f, 0.0f}} |
◆ rb_n
| float FxContactSolverData::rb_n[2] = {0.0f, 0.0f} |
◆ rb_t
| float FxContactSolverData::rb_t[2] = {0.0f, 0.0f} |
◆ restitution
| float FxContactSolverData::restitution = 0.0f |
◆ vn_pre
| float FxContactSolverData::vn_pre[2] = {0.0f, 0.0f} |
◆ wA
| float FxContactSolverData::wA = 0.0f |
◆ wB
| float FxContactSolverData::wB = 0.0f |
The documentation for this struct was generated from the following file: