Your first scene
A scene describes simulation settings and named entities. Save the following as Scene.yml in the repository root.
yaml
scene:
size: [16, 9]
gravity: [0, -9.81]
entities:
floor:
pose: [8, 0.5, 0]
physics:
mass: 0
gravity_scale: 0
collision:
geometry:
rectangle: [16, 1]
ball:
pose: [8, 7, 0]
physics:
mass: 1.0
elasticity: 0.5
collision:
geometry:
circle: 0.25Load it with the standard renderer entry point:
cpp
#include "Fx2D/Core.h"
int main() {
auto scene = FxYAML::buildScene("Scene.yml");
FxRylbRenderer renderer(scene, 60);
renderer.run();
}That is the entire loop: Fx2D advances the scene with a fixed timestep while the renderer presents it. The Scene YAML reference documents every field, shape, and joint.