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Fx2D
A C++20 2D rigid-body physics engine
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#include "Fx2D/Entity.h"#include "Fx2D/Solver.h"#include <memory>#include <string>#include <unordered_map>
Include dependency graph for Joints.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | FxJoint |
| Base type shared by engine joints. More... | |
| class | FxRevoluteJoint |
| A pivot joint with angular limits and motor control. More... | |
| class | FxPrismaticJoint |
| A sliding joint with limits and motor control. More... | |
| class | FxMouseJoint |
Enumerations | |
| enum class | ControlMode { POSITION , VELOCITY , EFFORT } |
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strong |