Fx2D
A C++20 2D rigid-body physics engine
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Joints.h File Reference
#include "Fx2D/Entity.h"
#include "Fx2D/Solver.h"
#include <memory>
#include <string>
#include <unordered_map>
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Classes

class  FxJoint
 Base type shared by engine joints. More...
 
class  FxRevoluteJoint
 A pivot joint with angular limits and motor control. More...
 
class  FxPrismaticJoint
 A sliding joint with limits and motor control. More...
 
class  FxMouseJoint
 

Enumerations

enum class  ControlMode { POSITION , VELOCITY , EFFORT }
 

Enumeration Type Documentation

◆ ControlMode

enum class ControlMode
strong
Enumerator
POSITION 
VELOCITY 
EFFORT 

Definition at line 10 of file Joints.h.