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Fx2D
A C++20 2D rigid-body physics engine
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#include "Fx2D/Execution.h"#include <algorithm>#include <functional>#include <iostream>#include <memory>#include <stdexcept>#include <string>#include <unordered_map>#include <unordered_set>#include <utility>#include <vector>#include "Fx2D/Entity.h"#include "Fx2D/Input.h"#include "Fx2D/Joints.h"#include "Fx2D/Math.h"#include "Fx2D/Registry.h"#include "Fx2D/Solver.h"
Include dependency graph for Scene.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | FxEntityGroup |
| A named collection of entities managed as one unit. More... | |
| struct | FxContactEvent |
| A begin/end contact event from the latest simulation step. More... | |
| class | FxScene |
| Owns a simulated world and advances it with step(). More... | |