Fx2D
A C++20 2D rigid-body physics engine
Loading...
Searching...
No Matches
Scene.h File Reference
#include "Fx2D/Execution.h"
#include <algorithm>
#include <functional>
#include <iostream>
#include <memory>
#include <stdexcept>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>
#include "Fx2D/Entity.h"
#include "Fx2D/Input.h"
#include "Fx2D/Joints.h"
#include "Fx2D/Math.h"
#include "Fx2D/Registry.h"
#include "Fx2D/Solver.h"
+ Include dependency graph for Scene.h:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  FxEntityGroup
 A named collection of entities managed as one unit. More...
 
struct  FxContactEvent
 A begin/end contact event from the latest simulation step. More...
 
class  FxScene
 Owns a simulated world and advances it with step(). More...