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Fx2D
A C++20 2D rigid-body physics engine
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The reference is organized around how an application uses the engine. Start with the module that owns the problem you are working on; every module contains its related types and functions.
The generated reference tells you exact declarations. For practical integration guidance—header selection, linking Fx2Dlib, headless use, and renderer setup—return to the Fx2D API guide.
FxScene owns the world. FxEntity is a body in it. FxShape describes collision geometry. Link your application to Fx2Dlib, then include only the public headers your use case needs.